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Draw sprite coppercube
Draw sprite coppercube




draw sprite coppercube
  1. #Draw sprite coppercube how to
  2. #Draw sprite coppercube movie
  3. #Draw sprite coppercube driver

You will also see how to load textures, use BillBoards and Cameras and. Basically, this means those extensions are free to use with CopperCube. Shows how create a custom scene node and how to use CopperLicht without CopperCube. This method is most suitable for beginners. Some well-painted on a sheet of paper than on a computer.

#Draw sprite coppercube movie

License All prefabs are published under a zlib compatible license. Today I will talk about the most lightweight method to draw sprites. Im having trouble setting the width, height, X, and Y of the coppercube sprite within the wrapper movie after loading it. JavaScript code will run on all publishing targets, including Windows. Take a look at the JavaScript scripting reference for a list of all available functions. The X and Y read back the correct values, but the sprite is not actually moved to that position within the wrapper movie, probably because its scaling. Reading back the width and height from the DisplayObject returns 0 for both. Then, in CopperCube right-click into the prefab window and select 'Add directory with prefabs'. CopperCube Scripting overview The simplest way to script CopperCube apps is to use the Execute JavaScript action, and write your JavaScript code directly in CopperCube. But when I try this with a coppercube sprite, it ignores the settings and continues to fill the whole wrapper movie. The thread 'Win32 Thread' (0x25b8) has exited with code -805306369 (0xcfffffff). zip archive, extract its content to a folder on your disk.

draw sprite coppercube

#Draw sprite coppercube driver

Set_gfx_mode( GFX_AUTODETECT, 640, 480, 0, 0) īut when I just run the AllegroTest.exe file via windows explorer it works.Įdit: here's something interesting I get in my debug output window: al-gfx INFO: The driver will wait for vsync.Īl-gfx INFO: set_gfx_card success for 640x480x16.Īssert failed at line 250 of c:\users\matthew\desktop\allegro\4.2\include\allegro\inline\draw.inlThe thread 'Win32 Thread' (0x137c) has exited with code -805306369 (0xcfffffff). The x position on the sprite of the top left corner of the area to draw. The subimg (frame) of the sprite to draw (imageindex or -1 correlate to the current frame of animation in the object). I have a 114x114 bitmap called "x.bmp" in my debug folder and this simple code #include Syntax: drawspritegeneral (sprite, subimg, left, top, width, height, x, y, xscale, yscale, rot, c1, c2, c3, c4, alpha) The index of the sprite to draw.






Draw sprite coppercube