

With its novel motion controls, the Wii soon found itself outselling its more technically capable competition when it enticed gamers and non-gamers alike. Their lifeline came in the form of the Nintendo Wii in 2006. In order to remain in the business, Nintendo realized they had to do something drastic.

To make matters even worse, Nintendo began gaining a reputation as a kiddie company as a result of mainstream releases on the PlayStation and Microsoft’s Xbox gearing toward a more mature audience. Even the most critically acclaimed GameCube titles such as Metroid Prime and The Legend of Zelda: The Wind Waker did nothing to turn the tides in Nintendo’s favor. This downward spiral continued into the sixth console generation when Sony’s PlayStation 2 proceeded to dominate its competition. And the last level of them all uses walls that only appear when you spin in the air, meaning that you have to wall-jump over a gaping bottomless pit, spinning to turn the walls on and off.Though Nintendo paved the way for 3D gaming with Super Mario 64 in 1996, the fifth console generation saw them gradually lose their dominance as a result of driving away a significant portion of their third-party support. This moment at first appears to be a throwaway joke, but hours and hours later it turns into a challenging level in its own right.Īnother galaxy is made up of boss encounters from the first Galaxy, strung together in one lengthy gauntlet. One of my favorites is a level built entirely around the "bowling" mechanic that the game introduces for one brief instant in the first level in which Rock Mario appears.
SUPER MARIO GALAXY 2 2 PLAYERS FULL
New twists on old levels are all well and good, but the back half of the game is also full of brand new experiences. This is a lot less onerous than it sounds because Galaxy 2's controls are so perfect. Previous levels give you lots of fudge factor the comet challenges require perfection. These are testing your ability to perform perfectly – to get Mario to go exactly where you need him to be. These, too, aren't just busywork – it's not as if the purple-coin levels are forcing you to traipse over every square inch of a level in the name of reusing assets. This adds an interesting twist, since you're constantly trying to complete this secondary objective so you don't have to do the level over. If you don't grab one the first time, you have to get it and complete the level again. To cause Prankster Comets, and thus more levels, to appear, you have to find these medals inside the levels before you finish them. In the first world of each level, there's a Comet Medal hidden somewhere. There's a new design choice in Galaxy 2 that adds another layer onto the challenge of finding all the stars.

In fact, the game doesn't let up for a second – right up until you collect the 120th Power Star you're constantly being asked to do new, different things. You might be forgiven for thinking that those surprises might slow down toward the end, but they don't.

Super Mario Galaxy 2 is a game packed full of surprises – each level is different than the last, with some unique twist on the simple mechanics that will feel brand new even to people who played the hell out of the original.
